TgJCw4d3XrcCwbuY_a-3fPEMmEc Kumpulan DVD Tutorial / Panduan Bisnis dan keahlian: DVD Tutorial Membuat Mobil/Motor 3D, 3D Car Modelling

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DVD Tutorial Membuat Mobil/Motor 3D, 3D Car Modelling

Versi 1
Materi terus diupdate, so pastikan Anda melakukan update

Belajar membuat model mobil, motor dan kendaraan lain seperti tank dan menganimasikannya, , dengan menggunakan software 3D Max, Maya, Modo, Photoshop, dll Anda akan belajar mendesain kendaraan secara 3 dimensi.
Materi#1 : 3D Palace - Advanced Car Modelling The Concept Car

Create a complex concept car in this expert level video tutorial

Materi#2 : 9bStudios - Product & Automotive Design Presets
The Product and Automotive Design Preset Pack is a purpose-built materials library designed to help you effectively visualize and present your designs. If you are using modo to create consumer product or automotive imagery, these Presets can save you the trouble of painstakingly creating materials to accurately mimic real world surfaces like leather, carpet, tinted glass and mesh grills – or even “x-ray” materials that reveal interiors. All the work has been done for you; letting you concentrate on applying these carefully crafted materials or creating new variants of your own. The three hundred and fifty included presets let you showcase every curve, line and silhouette of your model with incredible speed.

Product Design and Automotive Visualization Presets Pack

Includes :
140 base presets upon which you can layer any combination of 25 displacement patterns, 20 bump patterns, 5 mesh presets for lighting, and any of 160 color channel presets.

Experience Level :
All Levels

Software Required :
Modo 401 SP2

Materi#3 : 3Ds Max Design Techniques - Automotive Visualization Tips and Tricks
This seminar deals with the problems of using CAD geometry to create photorealistic images for print and animation. It covers everything from color and lighting to shaders and render settings. Learn about tools inside Autodesk® 3ds Max® software that make it all possible.

About the Instructor : Damian M. Fulmer has worked in automotive visualization for the last five years. He has worked with a variety of tools and working with just about every kind CAD data there is and using it for everything from web animations to car catalogue covers.

Materi#4 : CAMARO Training DVD for Autodesk 3D Studio Max
Learn how to Design, Texture, Rig, AND Animate the stylish looking Chevrolet Camaro. This is truly like 3(Three) DVDs in one because you will learn Car Modelling, Texturing, Rigging, and Animation

This DVD contains the highly detailed 3D models of the Yellow Chevrolet Camaro AND the Black Chevrolet Camaro and video tutorials lasting more than 8(eight) hours

No third-party plugins required, we save you time and money on expensive plugins by relying on 3D Max's limitless creative possibilities

Materi#5 : 3Ds Max Master Class Series - Vehicle Rigging in 3Ds Max
Vehicle specific topics such as suspension, automatic wheel rotation, steering, automatic interaction of mechanical parts, automatic/hand-adjustable secondary motion, are covered, to name a few. The vehicle rigs include uses of scripted controllers, expressions, custom attributes, scripted plug-ins, modeling for rigging, the use of intelligent control objects, and wiring. To cap it off, the session would not be complete without demonstrating the ease and speed with which the vehicles can be animated

Materi#6 : Cgtuts Model a High-Poly Car Wheel in 3ds Max
The wheels are an often overlooked, but extremely important element in perfecting the look of any car, and the many techniques and tools needed to properly build them can be applied to nearly any hard surface modeling project. In this intermediate/ advanced level video tutorial, you will learn how to model a detailed high-poly car wheel from blueprints.

Materi#7 : Digital Tutors - Add-On Street Racer Kit (Maya)
Digital-Tutors, a division of PL Studios, Inc., announces today the worldwide availability of "Modified Street Racer" - the latest release in a collection of modifications and add-ons for existing training kits for digital artists. "Modified Street Racer", the first high performance add-on for "Maya Intermediate: Photorealistic Car Modeling", takes car modification to another level. In over 2.5 hours of comprehensive training, users can take existing car models from ordinary - to extraordinary.

Materi#7 : Digital Tutors - Motorcycle Modeling Techniques in 3ds Max
Learn production techniques to hard surface modeling, creative tips and tricks to building complex geometry, and a proven workflow to modeling detailed motorcycles and parts. Contains over 8 hours of self-paced training for artists using 3ds Max.

pppPopular highlights include :

  •     Modeling from Blueprints
  •     Hard Surface Modeling
  •     Polygon Modeling Techniques
  •     Spline-based Modeling Techniques
  •     Understanding Metal-working Process
  •     Motorcycle Parts Overview; Modeling Detail for Realism
  •     Surface Tools; Creating Seam Detail
  •     Creating Complex Shapes with Booleans
  •     NURBS and Splines for Tubes and Wires
  •     Creating Geometry from Existing Pieces;
  •     Adding Welds to Metal Pieces
  •     Adding Bevels to Edges and Polygons
  •     Modeling Different Types of Materials
  •     Materials and Lighting
  •     Texture Maps
  •     Image-based Lighting
  •     Reference Images
  •     Tire Treads with Bump Maps
  •     Setting up Hierarchies; Posing for Final Shots.
Materi#8 : Digital Tutors - Advanced Car Rigging in 3ds Max with S J
Throughout this 3ds Max tutorial, we will take a look at how to create an animation rig with automatic controls for cars and vehicles in 3ds Max. This tutorial will cover the creation and implementation of a car rig in 3ds Max. We will look at the creation of a generic animation rig and then expand on this by adding automation and terrain attachment controls.

Materi#9 : Digital Tutors - Automative Modelling in 3dsmax
Learn a production workflow to automotive modeling in 3ds Max and a multitude of Polygon, NURBS, and Spline-based techniques that can be used for Film, Games, and Automotive Design. Contains over 7.5 hours of project-driven training. Popular highlights include : Viewport Background Images, Establishing Automotive Line Flow, Creating Multiple Fitted Panels, Redrawing Topology, Adding Resolution to Tighten Edges, Adding Edge Loops with Connect Tool, Edge Loop and Ring Selections, Converting Sub-object Selections, Adding Geometry with Bridge, Cloning Geometry and Shapes, Attaching and Detaching Geometry,etc.

Materi#10 : Digital Tutors - Creating Concept Vehicles in Maya
Learn an artist-oriented workflow to concept development, polygon modeling, lighting, and rendering. Provides nearly 7 hours of project-based training on conceptual vehicle modeling for use in film, games, and design. Perfect for new and experienced artists. Popular highlights include: Conceptual Development, Solutions to Design Challenges, Polygon Modeling Techniques, Using Smooth Preview, Converting Smooth Preview to Polygons, Thumbnails to Complete Designs, Using 3D to Pre-visualize Models; Automotive Terminology and Design; Creating Creases with Edge Loops, Adding Realism with Detail, UV Mapping Techniques, Applying Chrome Surface Materials, etc

Materi#11 : Digital Tutors - Finishing Car Animation Render Maya Composite
In this tutorial we’ll learn how to take a basic render scene and add textures, render it and composite it into a finished shot. We'll be covering all the steps needed to take a plain render and make it better. We’ll begin this project by creating a procedural dirt shader for our ground cover. Then we'll hop into Photoshop to create a photographic texture for our road. We'll then add some detail using more procedural textures to break up the edges of the road and create a broken concrete feel.

From there we will set up a particle system for our tires and create render layers and passes. Finally we will composite our shot using the Maya Precomp feature and Maya Composite. We'll learn how to color correct our passes, add various blurs and composite everything together into an integrated shot.

Materi#12 : Digital Tutors - Maya - Photorealistic Car Modeling

Learn a production workflow to automotive modeling in 3ds Max and a multitude of Polygon, NURBS, and Spline-based techniques that can be used for Film, Games, and Automotive Design. Contains over 7.5 hours of project-driven training.

Materi#13 : Digital Tutors - Maya Modeling Techniques Automotive
 
Learn a production workflow to automotive modeling and a multitude of techniques that can be used for film, games, commercials, and car design with 10 hours of project-driven training.

Great for intermediate artists seeking fresh techniques. Popular highlights include: Establishing Automotive Line Flow; Creating NURBS Curve Framework; Modeling Contoured Panels; Adding Sub-D Resolution; Avoiding Creases and Dents with Edge Spacing; Adding Scoops to Curves Surfaces; Extracting Useful Geometry; Mirroring Detail; Troubleshooting Common Edge Loop Issues; Creative Uses of Extrusions; Converting Between Geometry; Moving Points Along Normals; Adding Tire Tread with Bump Maps; Modeling using Deformers; HDR Lighting Setup; mental ray Shading Techniques; Automotive Terminology and Concepts.

Materi#14 : Digital Tutors - Maya Modeling Techniques Automotive
Learn an artist-friendly workflow to automotive interior modeling and a multitude of modeling techniques that can be used for organic and hard-surface projects. Contains 4.5 hours of project-based training and guides artists through a time-saving workflow to automotive modeling with modo. Perfect for artists new to modo.

Popular highlights include: Creating Light-tight Geometry; Re-using Geometry; Modeling with Curves; Using Element Move to Shape Geometry; Sculpting Organic Shapes; Painting Bump Maps; Adding Materials; UV Mapping; Adding Images as Textures; Tightening Edges with Loop Slice; Cutting / Pasting Geometry; Efficiently Combining Geometry; Creating Worn / Used Look; Using Deformers; Shaping with Falloffs and Transforms; Geometry Selection; Beveling Edges for Seams; Bridge Tool to Create New Geometry; Starting with Primitives; Organizing Mesh Items; Blending Texture Layers.

Materi#15 : Digital Tutors - Maya Modeling Techniques Automotive
Learn a time-saving workflow to modeling motorcycles and production-ready techniques to hard surface modeling with design constraints, building complex machined and man-made parts, and methods of adding detail for realism. Contains over 8 hours of self-paced training for artists using Maya.

Popular highlights include: Hard Surface Modeling; Polygon Modeling Techniques; Understanding Fabrication Process; Motorcycle Parts and Components Overview; NURBS to Build Motorcycle Frame; Adding Realism with Modeled Detail; mental ray Shaders to Blend Complex Geometry; Booleans to Create Complex Shapes; Creating Seam Detail; Adding Welds to Metal Pieces; Adding Bevels to Edges; Modeling Different Types of Materials; Adding Imperfections and Details; Applying Different Surface Materials; HDRI Lighting; Car Paint Shader; Using Naming Conventions; Setting up Hierarchies for Posing; Re-purposing Geometry; Tire Treads with Bump Map.

Materi#16 : Digital Tutors - Maya Modeling Techniques Automotive
Learn a production workflow to creating vehicle rigs with emphasis on cartoon performance, squash and stretch rigging techniques, and the principles of building solution-based rigs for easy animation. Contains over 8 hours of project-based training for setup artists and animators learning the processes of creating intuitive cartoon rigs with animator-friendly controls. Perfect for experienced artists.

Popular highlights include: Creating Customized Tools; Squash and Stretch Tools; Custom Tools for Pinning Objects; Maintaining Volume with Squash & Stretch; Creating MEL Scripts; Creating Illusion of Weight on Tires; Automating Follow-through in Antenna; Automating Revolving Lights; Intuitive Control for Steering Wheel; Rigging with Non-linear Deformers; Rigging Doors and Windows; Automating the Car Idle; Setting up Proxy Meshes; Adding a Smooth Node Switch; Creating Control Objects; Attaching Vehicles to Motion Paths; Binding to Lattices; Creating Exhaust Sputter.

Materi#17 : Gnomon - Automotive Modeling Techniques
In this DVD, Kevin Hudson presents an overview of various issues and techniques related to modeling cars for a polygon/sub-d surface pipeline. Referencing two different cars models, Kevin demonstrates his methods for approaching each model's construction. He covers using orthographics and scale models, roughing in the car body, refining individual panels, creating surface details, building complex wheel rims and preparing the model for texturing. Kevin concludes by examining the application of his techniques to different car models.
  
    Finding and Using Car Orthographics
    Using Scale Models
    Building a Rough Car Model
    Refining A Car Model Using a Panel Approach
    Building Car Rims
    Using Guide Curves for a Smooth Finish
    Using Booleans
    Introduction to Base Concepts
    Properly Using Booleans
    Obtaining Car Orthographic Images
    Aligning Imageplanes Using Blueprints
    Aligning Imageplanes from Physical Models
    Roughing in the Basic Shape
    Breaking Down the Car for Refinement
    Refining the Front Quarter Panel
    Refining a Design Car
    Modeling Car Rims
    UV Layout Issues

About Trainer : Kevin Hudson has worked at Sony Pictures Imageworks for 10 years, contributing to such films as Harry Potter and the Sorcerer's Stone, Stuart Little, Stuart Little 2, Contact, Anaconda, James and the Giant Peach, The Polar Express, and the Academy Award winning animated short film, The ChubbChubbs. Before the Digital Age, Kevin created traditional effects for over eight years, working on many films including Star Trek 6, Predator 2, Edward Scissorhands, Addams Family, Darkman, Batman Returns and Congo.

Materi#18 : Vehicle Modeling for Production - Modeling Techiques with Paul Schoeni
BEHIND THE SCENES (BTS) is a new and exciting DVD series developed to showcase the creation of a game cinematic sequence. The series follows a team of artists as they demonstrate their production techniques from concept phase to final rendered animation.
 
This chapter in the series focuses on the vehicle featured in the cinematic, a futuristic helicopter designed by renowned Art Director Mark Goerner. Instructor Paul Schoeni takes the viewer step-by-step through the 3D modeling process in Maya, from simple proxy to final model. The viewer also gets to go behind the scenes and witness actual production meetings that discuss the design and creation of the helicopter.
About Trainer : Paul earned his Bachelor of Fine Arts Degree in Industrial Design from Brigham Young University. His first job in the industry was at Digital Domain where he worked on the movie I, Robot. After a year at Digital Domain, Paul freelanced for Zoic Studios, Sprite Animation, and Brain Zoo Studios, where he worked on various feature films, commercials, and game cinematics. Since 2005, he has been a modeler at Dreamworks Animation working on movies such as Kung Fu Panda, Madagascar 2: The Crate Escape, and Monsters vs. Aliens.

Materi#19 : Kemp Remillard Vehicle Concepting SketchUp

Materi#20 : Rendering Vehicles in 3DS Max
In this video Jeff Patton takes an in-depth look at how to create a realistic render of a vehicle in 3Ds Max using Mental Ray.
Jeff walks you through the process step by step and provides a asolid foundation for you to be able to create your own renders and understand Mental Ray.
Specifically, Jeff covers the following items : Arch and Design Materials, Metallic Flake Paint Materials, Using a 3 Point Lighting Setup, Photographic Exposure Controls, Kelvin Controls, Texturing, The New Composite Map in 3Ds Max 09.

Materi#21 : The Finest CG Cars Collections Vol 1
Contains 52 high quality CG car 3D models including Sedans, SUV's, WRC's, Trucks, Coupe's, Nascars and Motobikes.


Paket 3D Car Modelling (3DC)
11 DVD
Harga Rp.  150.000,-

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